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Video Capture from Marmoset view-port - Marmoset Toolbag 3 Alpha Build - 2016
Real-time screen grabs from Marmoset view-port - Marmoset Toolbag 3.1 - 2016
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/Schell_Bearded_Zombie01.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/Schell_Bearded_Zombie01_wire.jpg)
Real-time screen grabs from Marmoset view-port - Marmoset Toolbag 2.0 - 2013
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/grimm_realtime_oldman_head.jpg)
Hard surface modeling test - 100% zbrush - Render in Keyshot - 2016
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images//resized_for_quickload/tank_comp.jpg)
Professional Work - TV
Grimm - S05E07 - Morphs - Character Modeler - NBC / HIVE-FX![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/Grimm_507_Human_and_morph_Body_Guard_01_v05.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/Grimm_507_Human_Body_Guard_02_v05.jpg)
Grimm - S04E07 - Morphs - Character Modeler - NBC / HIVE-FX
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/Grimm_407_Male_Big_Man_Human_and_jackal_V04.jpg)
Grimm - S04E06 - Morphs - Character Modeler - NBC / HIVE-FX
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/Grimm_406_Male_Balam_Human_and_morph_v07.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/Grimm_406_Male_Klaustriech_Human_and_morph_V03.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/Grimm_406_Male_Sharat_Human_v01.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/Grimm_406_Male_Adesh_Human_v03.jpg)
Grimm - S02E19 - Morphs - Character Modeler - NBC / HIVE-FX
Grimm - S02E17 - Morphs - Character Modeler - NBC / HIVE-FX
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/217_lion_morph.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/217_human_lion_v01.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/217_male_lion_v02.jpg)
Grimm - S02E11 - Morphs - Character Modeler - NBC / HIVE-FX
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/211_inmate_beaver_human_v01.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/211_inmate_beaver_v02_and_03_morph.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/211_inmate_mouse_human_v01.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/211_inmate_mouse_v02_and_v03_morph.jpg)
Grimm - S02E04 - Morph - Character Modeler - NBC / HIVE-FX
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/stanton_rat_morph_NBC.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/204_stanton_human_v03.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/204_stanton_rat_v03.jpg)
Grimm - S01E22 - Human Head Sclupt - Character Modeler - NBC / HIVE-FX
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/122_kimura_v01.jpg)
Grimm - S01E19 - Morphs - Character Modeler - NBC / HIVE-FX
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/119_oblinger_human.jpg)
Grimm - S01E15 - Morphs - Character Modeler - NBC / HIVE-FX
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/lizard_nbc.jpg)
Grimm - S01E14 - Morphs - Character Modeler - NBC / HIVE-FX
Grimm - S1E02 - Character Modeler - NBC / Hive FX
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/eblondin_were_bear_filter.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/Grimm_102_werebear_v033.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/eblondin_were_bear_turnaround_vray.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/eblondin_were_bear_head_turnaround_resized.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/eblondin_were_bear_turnaround_wire_cleaned.jpg)
Colorado Powerball Lottery - Character Modeler - Colorado Lottery / FFAKE / Hive FX
Personal Work - Misc Work - 2006-2011
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/3d_vray_02.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/3d-13_1l.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/3d_vray_01.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/3d-10_1l.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/3d_12_3l.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/3d_11_3l.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/3d-3_3l.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/3d-5_3l.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/3d-9_4l.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/3d-4_4l.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/3d-1_3l.jpg)
Professional Work - Video Games - 2008-2010
Tony Hawk: Shred - Wii - Activision / Robomodo / Buzz Monkey Software - 2010
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/geoff_rowley_01_small.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/geoff_rowley_texture.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/3d_ths_03.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/3d_ths_02.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/cop_01_small.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/cop_texture.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/3d_ths_06.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/stevie_01_small.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/stevie_texture.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/3d_ths_05.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/travis_texture.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/tony_hawk_heads_01_small.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/3d_ths_01.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/3d_ths_04.jpg)
Tomb Raider: Underworld - Wii/PS2 - Eidos / Crystal Dynamics / Buzz Monkey Software - 2008
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/3d_TR_3l.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/3d_TR_2l.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/resized_for_quickload/3d_TR_1l.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/thrall_004.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/thrall_005.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/dopple_001.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/dopple_002.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/dopple_003.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/dopple_004.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/kraken_001.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/kraken_002.jpg)
![](https://raw.githubusercontent.com/ericblondin/blogger/master/portfolio_images/kraken_003.jpg)